Select a link below for more information:
- Introduction from "The Commish"
- Leagues
- Drafting Process
- Teams
- Roster Requirements (tight end required
league)
- Roster Requirements (no tight end
required league)
- Multiple Teams
- Scoring System
- Schedule and Playoffs
- Lineup Changes
Introduction: A Few Words
From "The Commish"
Welcome to Fantasy Football 2004!
Here you'll compete head-to-head all season long in our
Award Winning Fantasy Football Leagues against other fantasy
football FANATICS across the globe! And what will you be
playing for? How about for respect...for pride...for bragging
rights...for fun...and of course, for CASH PRIZES!
Have you ever played in a fantasy football league where
the only person that wins anything is the overall winner
of the entire league? What's up with that anyway? No matter
how insightful an owner you may be, just a little bad luck
here or there, and you go home with nothing, nada, zilch!
With this in mind, we have set up our our leagues so that
the top three finishers within each league win $CASH$
PRIZES!
Any fantasy football veteran knows that a little bad luck
here or there can unfortunately ruin your brilliant draft.
With that in mind, at the end of the 14 week regular season,
the 4 non-playoff teams with the best records will participate
in our one and only, "Toilet Bowl Championships"! Then,
the overall winner of our consolation "Toilet Bowl Championships"
wins a cash prize, too. So, for every league we offer
there are always FOUR WINNERS, not just one!
Whether you're a beginner or an expert, we've got a league
(and the odds are a prize too) for you!
Leagues
Some of us here aren't huge fans of having to start a Tight
End (TE), while others think that the TE is a must on any
fantasy football team. As the saying goes, to each their
own, which is why we support two distinct starting lineup
options.
Tight End Required Leagues:
1 QB (quarterback), 2 RB (running back), 2 WR (wide receiver),
1 TE (tight end), 1 K (kicker), and 1 DT (defensive team).
No TE Required Leagues:
1 QB, 2 RB, 3 WR and/or TE, 1 K, 1 DT. In this type of league,
if you wish to draft and /or start a TE (tight end), go
right ahead, however it is not required that you draft or
start any TE's. You can have all WR's if you'd like.
Costs:
We provide five levels of leagues to choose from, "A", "AA",
"AAA", "Pro", and "AllStar". The costs per team are $49
per "A" team, $99 per "AA" team, $199 per "AAA" team, $399
per "Pro" team, and $999 per "AllStar" team. These are
the only costs per team, there are no other transaction
costs.
Winnings:
Within each league, "A", "AA", "AAA", and "Pro" you can
join either a 10-team league, or a 12-team league. The only
difference really is the amount of the cash prizes associated
with each league. Since the 12-team leagues have two more
owners than the 10-team leagues, the total pot, and therefore
the cash prizes that are kicked back to our 4 WINNERS PER
LEAGUE is a little more generous. Also, a higher percentage
of the total pot is kicked back to those teams that participate
in our $999 entry fee leagues, vs. teams that participate
only in the $49 entry fee leagues. As the entry fees increase,
so does the percentage of the total pot that is kicked back
to our 4 WINNERS! You invest more, you get rewarded!
All of our Award Winning Fantasy Football Games are games
of skill, and we do not discriminate based on geographical
location. Quite simply, if you have the skills and knowledge
necessary to guide any of your fantasy football teams in
our games to a prize winning finish, we will happily reward
your time and efforts by mailing your much deserved prize
in the form of a company check to the address given upon
registration. Whether you are white, black, or pink, live
in Moscow, Manhattan, or Maui, if you would like to participate
in our games of skill, we'd be honored to have you as a
General Manager!
Here is the prize breakdown per league and entry fee...
12 Team "AllStar" Football League prize breakdown ($999
entry fee)
1st place: $5,030
2nd place:$2,530
3rd place: $1,520
Toilet Bowl Champion: $520
12 Team "Pro" League prize breakdown ($399 entry fee):
1st place: $1,750
2nd place:$1000
3rd place: $650
Toilet Bowl Champion: $200
10 Team "Pro" League prize breakdown ($399 entry fee):
1st place: $1,325
2nd place:$775
3rd place: $550
Toilet Bowl Champion: $200
12 Team "AAA" League prize breakdown ($199 entry fee):
1st place: $750
2nd place:$375
3rd place: $225
Toilet Bowl Champion: $100
10 Team "AAA" League prize breakdown ($199 entry fee):
1st place: $625
2nd place:$300
3rd place: $175
Toilet Bowl Champion: $100
12 Team "AA" League prize breakdown ($99 entry fee):
1st place: $325
2nd place:$175
3rd place: $100
Toilet Bowl Champion: $50
10 Team "AA" League prize breakdown ($99 entry fee):
1st place: $275
2nd place:$150
3rd place: $75
Toilet Bowl Champion: $50
12 Team "A" League prize breakdown ($49 entry fee):
1st place: $150
2nd place:$75
3rd place: $50
Toilet Bowl Champion: $25
10 Team "A" League prize breakdown ($49 entry fee):
1st place: $125
2nd place:$65
3rd place: $35 each
Toilet Bowl Champion: $25
The Commissioner:
The commissioner is traditionally the individual responsible
for coordinating and managing a fantasy league. "The Commish"
will serve as the commissioner for all 2004 leagues, and
will be responsible for resolving any disputes that arise,
such as trades or rules violations, etc.
Deadline To Join A League:
We would like to preface this portion of the rules site
by urging you to sign up for the league(s) in which you
wish to play ASAP! There is no guarantee that once a particular
type of league is full, that another one similar to it will
be made available to take the original league's place. It
is our goal to fill all of our leagues ASAP, then if the
need for additional leagues arises, at that point introduce
new leagues. So again, in this situation, the best policy
is to decide which league(s) you would like to join, and
register immediately.
All of our leagues will be full, and therefore will have
conducted their drafts, before the beginning of the 2004
football season, which is Thursday, September 9th, at 9:00pm
ET. We will not be running half season leagues, or partial
season leagues.
Drafting Process:
Draft Q & A's:
Question - How do I initially acquire my fantasy
players?
Answer - All GM's will initially acquire their players
via a 18 round player serpentine draft.
Question - What exactly is a Serpentine Draft?
Answer - In a serpentine draft, the order rotates
each round. For example, in a 12 team draft, in round one,
the team with the first pick of the draft would draft first,
the team with the second overall pick would draft second,
on through the last pick in the draft (pick 12), drafting
last in that round (round one). However, in round 2, team
12 would pick first, while team 1 would pick last that round.
So, in the odd rounds of our drafts, the order would be
1-12, while in the even rounds the order would be 12-1.
This same principles apply for the 10 team leagues too.
Question - Where do the all drafts actually take
place?
Answer - All drafts will take place via each individual
league's home page.
Question - How and where do I access my league's
home page?
Answer - All league home pages will be accessible
sometime in late July or early August via the "Member Login"
link at www.FantasyHeadquarters.com.
Question - Okay, I've accessed my league's home
page, now how do I actually draft?
Answer - Whether your league has an Email Draft
or a Live Draft, you will need to draft your players by
choosing the "Owners" option on your league's home page,
and then by selecting "Draft". From there, simply choose
your team, type in your password, and you'll be set to draft
or predraft.
Question - How is the draft order determined?
Answer - The draft order for all of our drafts is
determined 100% randomly before the draft actually takes,
so you will know ahead of time in which position you'll
be drafting!
Question - How can I find out the draft order?
Answer - Once your league's home page is accessible
(which again will be around late July/early August), you'll
be able to access the draft order on your league's home
page by choosing "Reports", then "Fantasy League Reports",
and lastly by clicking on "Draft Report".
(1) E-mail Draft:
All "Email Draft Leagues" will begin promptly at
5:00 pm ET on Friday, August 20th, 2004.
Besides the ample time you will be given to prepare for
your draft, we will also provide you with various resources
to ensure your draft runs smoothly, and that you are well
prepared to draft a competitive team. Though it is called
an "Email Draft" League, in actuality the Email Draft is
just like a Live Draft. However, the main difference is
that in an "Email Draft" League each team has a MAXIMUM
of up to 8 hours to make each selection. This time frame
is a MAXIMUM, and we certainly encourage teams to make their
selections as soon as they are able to, and/or Predraft
for any or all of the rounds. Once selections have been
made, they will be EMAILED to all team owners within that
league. This ensures that you are always aware of what is
going on in the draft, and will assist you in keeping track
of when your next pick will occur. EMAIL DRAFTS typically
can take between 3 to 13 days, depending upon how fast teams
submit their selections.
*** PLEASE NOTE - If you choose to participate in an "Email
Draft" League, please realize that as stated above this
is not a fast draft. It is for people who don't want to
be rushed in drafting, or simply aren't able to make any
of the Live Draft League dates. We have people from all
over the globe playing in our leagues, so though you may
be on the East Coast ready for a team to make their pick,
someone else may be on the West Coast, still sleeping when
their turn is up, or vice versa. "Email Draft" Leagues,
with their 8 hour maximum timeframe to make your draft selection,
also allow our GM's to go to work, sleep, etc. without worrying
about missing a pick. Plus, as with "Live Draft" Leagues,
there is always the Predraft Option
(detailed below).
Predrafting is recommended,
as it will not only speed up the draft, but will enable
each team owner to be prepared once it is their turn to
draft, and ensure that they are not stuck with a player
they do not want should their time to draft expire.
(2) Live Draft:
All "Live Draft" Leagues drafts will begin promptly
at the time listed on our Fantasy Football Registration
Page and that league's home page.
The "Live Draft" will be held in a LIVE ONLINE DRAFT ROOM
on your league's home page accessible via the "Member Login"
link at www.FantasyHeadquarters.com.
The Live Online Draft room is accessible by choosing the
"Owners" option on your league's home page, and then by
selecting "Draft". From there, simply choose your team,
type in your password, and you'll be set to draft and/or
predraft, and of course to enter Live Draft Mode. In
a LIVE DRAFT, each team will have only two minutes to make
their selections per round. Typically, LIVE DRAFTS can
last anywhere between 1 to 4 hours, depending upon how quickly
owners select their players. Each team will have the opportunity
to predraft for any and every
round if they wish.
Predrafting:
If you are participating in an "Email Draft" League, we
would strongly recommend predrafting whenever possible,
and for every pick. This will not only speed up the draft,
but also ensure that you never miss a pick. Predrafting
isn't as important for "Live Draft" Leagues since you'll
only have two minutes to make your picks anyway, but it
will guard against missing picks because you get kicked
off-line.
When predrafting the computer will automatically select
your highest ranked player still available as soon as it
is your turn. Please keep in mind that if you have predrafted
for any round, your predraft selections will occur automatically
as soon as your turn comes up. So if you wish to clear your
predraft selections and draft for yourself, you'll have
to erase all predraft selections before your pick comes
up, or the computer will automatically draft for you immediately
based upon your predraft rankings.
Question - How do I predraft?
Answer - You can predraft at any time by selecting
the "Owners" option, and then clicking on "Draft". Once
on the draft page you'll be able to submit and save picks
for any and all rounds.
However, please keep in mind that your predraft selections
do not carry over, you must predraft for every single round
that you wish to predraft for, or choose the option to apply
one rounds picks to future rounds. Also, please make sure
that you predraft enough players so that at least one will
be left on the draft board when your turn arrives. So for
example, if you have the 3rd pick in the first round and
predraft Priest Holmes, Ladanian Tomlinson, and Ahman Green,
you will be assured of getting one of those three players.
However, if you had the 4th pick in that round, and only
predrafted those 3 players, they could all be selected before
your turn comes up, so now you have nobody in your predraft
list available since they've all been taken. In this situation,
unless you logged in and made your pick before the clock
expires, you would miss your selection, and hold up the
draft for everyone else. So please make sure to always predraft
enough players so that, worst case scenario, there will
still be one player at least available for you to automatically
select.
Question - I have the first overall pick in my
"Live Draft" league, but I can't access the predraft option,
what is going on?
Answer - Congratulations, you have the first pick!
Unfortunately, this means that you will not be able to predraft
for the Live Draft at all until the Live Draft begins. This
is the one drawback of having the first overall pick, you
can not predraft until the draft begins. What you'll need
to do is as soon as the draft begins be online to begin
the draft by making the first overall pick, and then once
you've kicked off the draft by making that first overall
pick, you'll then be able to predraft after that if you'd
like.
*** VERY IMPORTANT - MISSED DRAFT PICKS: If for
any reason a team does not make their selection before their
allotted time is up, as soon as their time expires, our
software will automatically select the best available player
for that team, based upon the average draft position of
hundreds of drafts that have taken place leading up to the
2004 season. This policy is in place to guard against the
unforeseen emergency that can occur to any owner at any
time. HOWEVER, in our "Email Draft" leagues, if an owner
misses two picks in a row, or three picks total throughout
the draft, we will place their team on computer controlled
drafting mode. In this mode, the computer will automatically
make all of that team's picks based solely upon the player
with the highest average draft position that is still available,
not by need. So it is quite common to end up with too many
WR's, DT's, QB's, or even TE's when the computer drafts
for you, so in the long run we would NOT RECOMMEND allowing
the computer to make your selections for you.
Teams:
Each league will have either 10 or 12 teams, depending
upon which league you choose to enter. The 12-team leagues
will be divided into three divisions of 4 teams each. Each
team will consist of 18 NFL players. (Note: Individual defensive
players are not drafted; rather, you will draft an NFL team's
entire defensive unit. For the purpose of roster limits,
each NFL defensive unit will count as one "player.") Owners
may select a starting lineup each week from their 18 players.
Below you will find two charts, one for the TE (tight end)
required league, and one for the no TE required league.
The charts list how many players you MUST start at each
position. There is no maximum amount of players
that you must draft at each position. So long as you draft
enough players at each position to submit a complete starting
lineup, you may draft as little or as many as you'd like
at the other positions. If you wish to have 8 RB's for
example, that is fine, again, as long as you have enough
players at the other positions to submit a compete starting
lineup weekly.
|
Roster Requirements (Tight
End Required League)
|
|
Position
|
Starting Lineup
|
|
Quarterback (QB)
|
1
|
|
Running Back (RB)
|
2
|
|
Wide Receiver (WR)
|
2
|
|
Tight End (TE)
|
1
|
|
Kicker (K)
|
1
|
|
Defensive Team (DT)
|
1
|
|
All Positions
|
8
|
|
Roster Requirements (No
Tight End Required League)
|
|
Position
|
Starting Lineup
|
|
Quarterback (QB)
|
1
|
|
Running Back (RB)
|
2
|
|
Wide Receiver (WR)
|
3*
|
|
And/Or...
|
* Start 3 WR/TE's
|
|
Tight End (TE)
|
3*
|
|
Kicker (K)
|
1
|
|
Defensive Team (DT)
|
1
|
|
All Positions
|
8
|
In the "No Tight End Required League", you MUST
start no more than a combination of 3 WR's and/or TE's.
Multiple Teams:
In order to keep the leagues as competitive as possible,
owners will only be allowed to have one team per league,
per league. What this means is that you can have as many
teams as you'd like within the different "A", "AA", "AAA",
and "Pro" leagues, but, you may not and will not be allowed
to have two teams within a specific league(s), i.e., two
teams within League # 200 of the "AAA" League for example.
Scoring System:
YES, all of our Award Winning Fantasy Football Leagues
DO provide LIVE SCORING!
Each week your team will compete against another team in
your league in a head-to-head match up. During a match up,
each of the players in your 'starting lineup' ('active'
players) for that week will earn points based on actual
statistics from NFL games.
|
Offensive Statistics
|
QB, WR, RB, TE, K
|
|
Passing Touchdown =
|
4 points
|
|
Rushing Touchdown =
|
6 points
|
|
Receiving Touchdown =
|
6 points
|
|
Fumble Return Touchdown =
|
6 points
|
|
Punt Return Touchdown =
|
6 points
|
|
Kickoff Return Touchdown =
|
6 points
|
|
Passing Yards =
|
1 point for every 25 yards
|
|
Rushing Yards =
|
1 point for every 10 yards
|
|
Receiving Yards =
|
1 point for every 10 yards
|
|
Rushing/Receiving 2 Point Conversion =
|
2 points
|
|
2 Point Conversion Passing =
|
1 point
|
|
Interception =
|
-2 points
|
|
Fumble Lost =
|
-2 points
|
|
Field Goal =
|
0-49 yards = 3 points
50+ yards = 5 points
|
|
Extra Point =
|
1 point
|
|
Defensive Statistics
|
Team Defense (TD)
|
|
Touchdowns - including any blocked field goals or
blocked punts returned for touchdowns, but NOT INCLUDING
punts or kickoffs returned for a touchdown.
|
6 points
|
|
Safety =
|
2 points
|
|
Interception =
|
2 points
|
|
Fumble Recovery =
|
2 points
|
|
Blocked Punt =
|
2 points
|
|
Blocked Field Goal =
|
2 points
|
|
Sack =
|
1 point
|
|
Points Allowed =
|
0-6 = 10 points
7-13 = 7 points
14-20 = 4 points
21-27 = 1 point
28+ = 0 points
|
Wins & Losses:
For each head-to-head match up, the team with the greater
number of points will earn a Win and the team with
the lesser number a Loss. During the regular season,
if two teams have the same number of points, each team will
get a Tie, though we have made the chances of a tie
actually occurring very slim due to our decimal place scoring
(see below). During the playoffs, there are no ties,
and the team with the highest number of points scored by
its 'reserve' players in that playoff game will be the winner.
If this doesn't break the tie, then the team with the higher
playoff seed gets the Win.
Decimal Scoring:
Though we have established rules if ties do occur (see above),
we have structured our leagues to make that possibility
a minute one. Our scoring system uses two decimal places,
there is no rounding up or down, so every single yard your
player earns counts. If your RB rushes for 95 yards, you
get 9.5 points, not 9 or 10.
Scoring Explanations:
Offensive Scoring (QB, RB, WR, TE, K) Any offensive
player will receive points for any offensive statistics
they accumulate. If you have a quarterback that passes
for 324 yards and 3 TD, rushes for 37 yards and 1 TD,
and also happens to have 12 yards receiving, his point
total for the week would be 35.86. Broken down it would
be: 12.96 (324 yards passing) + 12 (3 passing TD) + 3.7
(37 rushing yards) + 6 (rushing TD) + 1.2 (12 yards receiving)
= 35.86.
Defensive / Special Team scoring Your defense
is awarded points when any one of its members generates
either a TD, interception, fumble recovery, safety, sack,
blocked punt or blocked field goal. Your defense is NOT
awarded points for a kickoff or punt return that results
in a TD. If you have the Chiefs team defense, and Dante
Hall returns a punt for a touchdown, you do NOT get 6
points. Rather, any team using Hall as an active WR would
be awarded those points.
Fumbles Lost by a player on special teams or defense
will lose 2 points if they turn the ball over to the opposing
team. For instance, if you have Dante Hall active at WR
and he fumbles the ball away at any time while he is on
the field, your team will lose 2 points. This includes
a fumble lost while returning a kick, punt, interception
(if your WR were playing defense) or while on offense
at WR.
Defensive Points Allowed will take into account
ONLY the points given up by your Team Defense specifically,
NOT the points allowed by the team as a whole. So, any
points scored against the offense (TD from an interception,
safeties, etc.) or special teams (punt return for a TD),
will not be counted against your Team Defense. This is
yet another scoring niche, that sets us apart from our
"competition".
Defensive Touchdowns are any touchdowns scored
by the defensive team. This includes fumble returns, interception
returns, blocked kicks, and blocked field goals.
Schedule & Playoffs (12
Team Leagues):
Regular Season:
The first 14 weeks of the NFL season represent the regular
season for all 12 Team FantasyHeadquarters.com Fantasy Football
Leagues. During the 14 weeks, each team will play the other
teams in its division twice each, and they will play teams
in the other divisions once each.
Playoffs:
The three division leaders based on won/lost record go to
the playoffs along with a wildcard team. The wildcard team
will be the team with the best won/lost record, excluding
the 3 divisional leaders. If there is a tie for a division
lead or any playoff seed, the following tiebreakers will
be used.
Total Points Scored
Head-to-Head Record
Division Record
The division leader with the best record going into the
playoffs will be the #1 seed, and the #1 seed will play
the wildcard (seed #4) in the first playoff match in NFL
Week 15. The other division leaders will be seeded #2 and
#3, and will also face each other in week 15. These top
four teams make up the Championship Bracket.
|
Playoff Schedule
|
|
NFL Week 15
|
NFL Week 16
|
Week 16 Results
|
|
#1 vs. #4
|
Winner #1-#4 vs.
Winner #2-#3
|
Winner: Champion
Loser: Runner Up
|
|
#2 vs. #3
|
Loser #1-#4 vs.
Loser #2-#3
|
Winner: 3rd Place
Loser: 4th place
|
Toilet Bowl (Consolation playoffs):
The top FOUR teams that do not make the playoffs will participate
in the Toilet Bowl Consolation Playoffs. The same rules
and tiebreakers concerning seeding (as discussed above)
will apply. These "top four" teams will meet up in the one
and only. Toilet Bowl Championships!
|
Toilet Bowl - Consolation
Playoff Schedule
|
|
NFL Week 15
|
NFL Week 16
|
Week 16 Results
|
|
#1 vs. #4
|
Winner #1-#4 vs.
Winner #2-#3
|
Winner: Toilet Bowl Champ!
Loser: Is, uh, well...the loser!
|
|
#2 vs. #3
|
|
|
Schedule & Playoffs (10
Team Leagues):
Regular Season:
The first 14 weeks of the NFL season represent the regular
season for all 10 Team FantasyHeadquarters.com Fantasy Football
Leagues, too. During the 14 weeks, each team will play the
other teams in its division twice each, they will play teams
in the other division once each, while playing one non-divisional
opponent twice, for a total of 14 regular season games.
Playoffs:
The two division leaders based on won/lost record go to
the playoffs along with two wildcard teams. The wildcard
teams will be the teams with the best won/lost record, excluding
the 2 divisional leaders. If there is a tie for a division
lead or any playoff seed, the following tiebreakers will
be used.
Total Points Scored
Head-to-Head Record
Division Record
The division leader with the best record going into the
playoffs will be the #1 seed, and the #1 seed will play
the wildcard with the worst record (seed #4) in the first
playoff match in NFL Week 15. The other division leader
will be seeded #2, and will play the wildcard with the best
record, the #3 seed. They will also face each other in week
15. These top four teams make up the Championship Bracket.
|
Playoff Schedule
|
|
NFL Week 15
|
NFL Week 16
|
Week 16 Results
|
|
#1 vs. #4
|
Winner #1-#4 vs.
Winner #2-#3
|
Winner: Champion
Loser: Runner Up
|
|
#2 vs. #3
|
Loser #1-#4 vs.
Loser #2-#3
|
Winner: 3rd Place
Loser: 4th place
|
Toilet Bowl (Consolation playoffs):
The top FOUR teams that do not make the playoffs will participate
in the Toilet Bowl Consolation Playoffs. The same rules
and tiebreakers concerning seeding (as discussed above)
will apply. These "top four" teams will meet up in the one
and only.Toilet Bowl Championships!
|
Toilet Bowl - Consolation
Playoff Schedule
|
|
NFL Week 15
|
NFL Week 16
|
Week 16 Results
|
|
#1 vs. #4
|
Winner #1-#4 vs.
Winner #2-#3
|
Winner:
Toilet Bowl Champ!
Loser: Is, uh, well...the loser!
|
|
#2 vs. #3
|
|
|
Lineup Changes:
Weekly Lineups:
Each week owners have the opportunity to select their starting
lineup for the week. All lineups must be in by 1:00pm ET
on Sunday for all players playing in any games after the
1pm ET deadline. However, if you have a player playing in
an early game, say Thursday or Saturday, you must decide
on their status before their game begins, but you can hold
off on deciding on the rest of the players all the way up
until the 1:00pm ET Sunday deadline.
If an owner doesn't set their lineup for a particular week,
the owner's lineup from the previous week will be used.
Abandoned Teams:
Per FantasyHeadquarters.com policy, whenever a team appears
to be abandoned, we will submit their starters for them
based upon the highest draft choices at each position. The
only time we will stray from this policy is if the highest
drafted player is hurt, and unable to play that week. We
do this to protect the integrity of our games, as no one
wants to play in a league where a team has no starters every
week.
Deadline to Change Status:
You can change the status of the players on your team (i.e.,
"active" or "reserve") up to 5 minutes before that player's
NFL team is scheduled to start. While there are benefits
to last minute research, please play it safe and change
the status well before this 5-minute window arrives. FantasyHeadquarters
will NOT be responsible if the time you are going by, and
the time that we have are not synchronized. Please note
that you will never be able to set an illegal lineup, too.
For instance, if you've set your starting lineup already,
you will not be able to change the status of one of your
'reserves' to 'active' for the Monday Night Football game,
just because, say, one of your 'active' players didn't play,
even if the Monday Night Football game hasn't begun, yet.
Got it?! If not, just read over it one more time.
Free Agents/Waivers
Throughout the season you may want to improve your roster
by adding available free agents and dropping players who
aren't performing up to your expectations. There is no limit
to the number of transactions you can make, nor are there
any associated fees. You can submit a free agent request
at any time before the weekly waiver deadline, which will
be every Thursday at Noon EST. To provide an equal opportunity
for all owners to add players to their roster that are new
to the free agent pool, a Waivers process is used. Requests
for players that are on Waivers are not executed immediately,
but are put in a pending status. This allows multiple teams
to request the same players. Then, every Thursday, AFTER
the Noon EST deadline, we will process all of the pending
requests. The order in which these requests are processed
is based on the Waiver Rank of each team (discussed below).
Once waivers have been processed (after the aforementioned
Thursday Noon EST deadline), teams will be able to acquire
players, a.k.a. free agents, on a first come first serve
basis all the way up until Sunday at 1pm EST. Once the games
begin on Sunday at 1pm EST, teams will again be locked from
acquiring any free agents, and the waiver request process
will begin all over again for the following week.
Waiver Rank:
During the waiver process, pending transactions are processed
in an order determined by each team's waiver rank. The team
with a waiver rank of 1, considered the highest, will get
its first requested player. After the transaction is executed,
the team's waiver rank is then set to 12 (last), and all
other teams move up one. The waiver ranks are reset once
each week after standings are updated based on the criteria
below.
|
Waiver Rank
|
|
1. Worst Won/Lost Record
|
|
2. Least Points Scored YTD
|
|
3. Most Points Scored Against YTD
|
If a team's highest pending transaction becomes invalid
because another team received the requested player, the
transaction gets deleted and the team's next waiver request,
if one exists, becomes that team's highest. If a team doesn't
have any pending transactions because all players requested
were taken by other teams, or the owner simply didn't request
any players, there isn't any penalty and the Waiver Rank
will not be changed.
Post Draft Waiver Rank:
Once a league's draft is completed, players can be added
and dropped subject to the Free Agent and Waiver rules discussed
above. The initial Waiver Rank after the draft will be the
reverse of the Draft Order. After the draft, all players
not drafted will be placed on Waivers.
Trades:
No trades are allowed after NFL week 12 kickoffs.
Once a trade is agreed upon by two owners it is executed
immediately. Please be cognizant of this, as it
can have its drawbacks too. For example, if you propose
a trade to an owner in the middle of the week, and the owner
finally accepts the trade on Saturday for instance, the
trade will be executed immediately, and the players involved
in the trade promptly swapped teams. The problem lies in
the following though: if you have a player in your starting
lineup, a trade can not be processed. So, if you've proposed
a trade, you must be aware of the status of the trade (you'll
be emailed either way if the other owner accepts or denies
the trade), and make the necessary changes to your starting
lineup if the trade is accepted, or rescind the trade if
you no longer wish to offer the trade. YOU WILL BE
HELD RESPONSIBLE FOR MAKING THE NECESSARY CHANGES TO YOUR
STARTING LINEUP SHOULD YOU BE INVOLVED IN ANY TRADE THAT
MAY EFFECT THAT WEEK'S LINEUP.
Lastly, if a trade is accepted, and any owner feels the
trade is one sided, they can voice their complaints by emailing
TheCommish@PlanToPlay.com.
Then as long as the majority of owners within that league
(not including the owners actually involved in the trade)
vote to veto the trade, the trade will retroactively be
vetoed.